All units attacking the same unit can combine their attack factors. There are two notable exceptions: GEVs can move both before and after combat, and the OGRE can ram into an enemy unit during its movement phase, possibly destroying the defender Combat Īttacks are resolved by comparing the attacking unit's strength to the defending unit's defense strength. Most units are restricted to "move & shoot" phases each turn (move phase first, then combat phase). Movement Įach piece has a movement factor which indicates the number of hexes it can move each turn, although certain types of terrain can penalize this. In either game, the defender is allocated a certain number of infantry and 'armor units', but gets to decide the exact composition of his own armored forces. The basic version of the game has the attacker using a single OGRE heavy tank (referred to as a " Mark III OGRE"), while the advanced scenario gives the attacker the larger, more powerful "Mark V OGRE" tank versus an increased number of defenders. The defender sets up his forces in the more congested part of the map the OGRE controlled by the other player enters the opposite side of the map at the beginning of the game. ![]() The hex map depicts a battleground of barren terrain with only ridgelines and large, radioactive craters as obstacles. The game components of the 1982 edition published by Steve Jackson Games are: a 14" x 9" map printed on glossy paper, counters representing military units and machines printed on sheets of cardboard (but not die-cut), and a 40-page rulebook. OGRE is an asymmetrical two-player wargame set in the late 21st century that pits a single giant robot tank called an "OGRE" against the second player's headquarters, defended by a mixture of conventional tanks, infantry, and artillery. ( February 2022) ( Learn how and when to remove this template message) Please help improve this section if you can. The specific problem is: a concise gameplay section would likely be better than the descriptions of components, setting, setup, movement, combat and strategy in subsections. Thanks to all who have supported BlitWise over the years.This section may require cleanup to meet Wikipedia's quality standards. Please join me in my quest to make Pocket Tanks a classic artillery game that stands the test of time. I created Pocket Tanks in 2001, and thanks to the many loyal fans, it is still in active development to this very day. I have been writing artillery games since 1993. Support for weapon expansion packs, both paid and FREE! ![]() Digger for tunneling your tank underground Bouncy Dirt for creating reflective terrain 95 brand new weapons (140 total with all free packs) The Free version also includes WiFi AND Online play, to challenge your friends wherever they are. Select your angle, power, and FIRE! Your arsenal of unique and useful weapons includes: Napalm, Firecracker, Skipper, Cruiser, Dirt Mover, and dozens more! This is the light-hearted game of heavy artillery for everyone.ĭownload Pocket Tanks COMPLETELY FREE, and learn the ropes with 45 exciting weapons. Visit the Weapon Shop before battle to arm yourself for the struggle, or try the Target Practice mode to learn all the weapons and the best tactics to win.Įxperience the thrill of launching volley after volley of powerful and fun weapons across the battlefield, using very simple controls. The perfect quick game for friends and family, you'll find yourself hooked for hours of play! Bury your opponent in a mound of dirt, or assail him with a barrage of bullets. Pocket Tanks is the fast-paced artillery game that is simple to learn, and fun to master.
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